- 450 million people in India play cricket, play, poker bridge, chess and quiz online
- Vividha-Bhaven Kutchi
- Players play on the field and fans on the screen of smart phones
- Does an online gambler really put his money at stake with his guts, ingenuity and knowledge of the game?
- Online fantasy game apps are not a gamble or a gamble in the eyes of the law in most states amid a strong opinion that the future of the younger generation is in danger.
With the T20 World Cup kicking off in the week following the EPL, the speculative Sensex is moving at a rocket pace as if it is playing a final match with the stock market. It is believed that Rs 1,000 crore was staked in a single match between India and Pakistan. However betting is not legally valid. Cricket fans at home and abroad naturally consider gambling to be a crime, a fear of imprisonment or a stigma in society. But in the name of a start-up company, young businessmen found out that every cricket fan considers himself a better captain or coach than Dhoni, Kohli or Ravi Shastri. From his point of view, the eleven players of the team should be given the order to take it down, the bowler should be given the bowling and the bowler also has a strategy of every aspect like bowling a short pitch or full length ball. Not a joke, not really looking at the degree of study of Indian cricket fans, but they are a master strategist who can take a place in the management of a cricket team. Whatever the craze of the cricket fan or his illusion as a strategist, the young watchmen of the start-up saw the business with the help of online technology. The American Baseball and Basketball League is thus the pioneer of online gaming. India has more than four times the population of the United States. Eighty per cent of Asians in the world and Asians around the world are interested in cricket. In view of such cricket craze and huge number of fans, online gaming apps have sprung up in India. This is a format and 'algorithm' that allows fans to enter their app during a cricket match and earn money legally if they succeed in it.
Gambling is a gamble in the eyes of the law because even if a person has no knowledge of the subject, he bets the amount even if he is tempted to do ten or one of the ten. In such a temptation, he also borrows or embezzles and runs away from home for fear of extortion or even commits suicide. It is not that cricket is all about betting. Betting is done under the guise of any blind bet but cricket betting is louder. Billions are being gambled on which candidate or party will get how many seats in the run-up to the elections and in the ongoing counting of votes. Such speculators are neither agriculture nor meteorologists nor political analysts. They have not even figured out the minds of the voters in that constituency. The bus just tilts. Online gaming has received a legal shield under a ruling against this. In a case challenging online gaming or when it was banned by the Tamil Nadu state government, the court rejected it, saying, But it is the game by adding the player's understanding of the game, the form of the player and the team he made, the pitch as well as the knowledge of the strengths and weaknesses of the rival team, as well as study, observation. '
However, some states are preparing to pass a special bill banning online games. The governments of Tamil Nadu, Andhra Pradesh, Telangana, Kerala, Assam and Odisha consider online gaming apps a threat to the younger generation and the future of the country.
Online gaming (cricket apps), however, is considered by a concerned section of the society to be a gamble of the younger generation. Gaming apps, smart phones, data, the boom in the broadband business, and the T20 cricket league and the Hundred Ball League all need each other's fifty-six victims and a gold spoon. After the court's ruling, the owner of an online company made a deliberate comment to the well-wishers of the society, saying, "We are not as bad or harmful to the society as you believe." According to the Online Playing Federation, 20 million people in India play cricket, poker, playing, bridge, chess and quiz online. However, they argued in court that only 2.5 crore of them were gamblers. Most are just playing to pass the time innocently. However, in the context of cricket, these figures seem to be completely misleading.
Ten teams will now take part in the next IPL in India, with the IPL being played for three months every year and the T20 or ODI World Cup for three weeks or months. Different from other bilateral cricket series. Similarly, the 'Hundred Ball' league has started in England where registered betting is legal. Leagues from other countries are also becoming popular. Under such circumstances, there is no denying the fear that the game of cricket could lead youngsters directly or indirectly to gambling, such as match-fixing, betting and the billions of rupees of online gaming, embezzlement, hawala, bitcoin transactions and drugs. Perhaps the game of cricket will be used as a shield for such a business.
If the President of the Indian Cricket Board, Sourav Ganguly, is the brand ambassador of cricket online gaming, then what is the fault of all the current or former players of the team. The online gaming industry is growing at a rate of 12% in India. With the proliferation of smart phones and OTT platforms as well as short format cricket leagues, the business is becoming a medium to play online with a phone in the palm of your hand, like a long and skyscraper outside the boundary.
Now, during the match, only the maximum advertisements of mutual funds and online gaming apps are throwing the ball to the young generation to get out of the crease to make money from short cuts. You can even get out in such a trap. The kind of company that quickly turns the 'disclaimer' on the screen is not our responsibility in case of loss. The court has made it mandatory to post such notice. But the company's marketing experts have studied psychology. Such a warning has no effect.
In 2015, 200 million people used to play online games. Today, in two more years, this number has reached 30 million. The game has been played since 2000. There are 6 global apps available, platforms like Amazon and Wild.
Now the eyes of start-ups are on cricket apps. According to the Federation of Indian Fantasy Games, the game of cricket in 205 will have generated an online gaming business of Rs 2,000 crore. It is estimated that 1.5 billion online transactions have taken place. The amount generated by the player in the online gaming app and the amount of money that he wins is officially credited to his account. Lottery, quiz, crossword puzzle, race and card games that are valid in the state or country will be viewed as the prize money of the winner of the online games.
If you win ten thousand rupees by betting one thousand rupees in online games, you have to pay tax only on the income of 3000 rupees. The amount from which you landed is tax deductible at the time. A well-known gaming app deducts thirty percent of the amount from the winner if the amount is more than ten thousand rupees.
However a dreadful need has arisen. Now online fraudsters in China and some other countries engage gamblers in multi-level marketing and secretly determine the amount to be taken by the code and transacted in cash or in a tax haven. One of the dangers of online gaming is that the gambler does not know how to bring the money into his account. If he plays in a money app without an addiction or fashion and so on and gets more points, he is tempted to bet that he would have won so much if he had put more money in the bet.
The real fans of the game of cricket have now moved on, seeing the dramatic ups and downs of cricket matches and the way the whole process is planned. The organizers don’t even care about them. The spectators jokingly say that we also watch the match to enjoy the thrill of which script a team wins. The game of cricket has now become a game played on the field or 'offline' according to the new definition for players to play online. Like cricket, the body and soul of a fantasy game are both entangled in speculation, alleged fixing and online fantasy games.
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